Put the camera at -9 on the Y-axis facing the cuboid directly and delete the point light that's currently in the scene. Let's use the default cube for this scene and scale it in Edit Mode by 6 on the X-axis ( S|X|6) and 3.75 on both Y- and Z-axis ( Shift+X|3.75). To get a correct mapping of the texture, scaling in Edit Mode(!) is required. To render particles as volumes, an object with point density texture is required. This time the force field is going to rotate. In the second installment you learned how to use a moving turbulence field to smush and smudge Suzanne in 3D. In the first part you learned how to use a static turbulence force field to dissolve objects in Blender. This time I changed Nion's effect quite a bit to fit it into the ongoing series covering the turbulence force field and particles in Blender.
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